Asemu Asuno (
second_destiny) wrote2014-01-14 11:33 pm
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Application for
bravenewworld
PLAYER INFO
Name: Chris
Contact Information: Personal journal (
hurricane_chris), AIM (HurricaneChris04), Plurk (
HurricaneChris)
Time Zone: Eastern
Characters Played: n/a
CHARACTER INFO
Character Name: Asemu Asuno
Character Canon: Mobile Suit Gundam AGE
History: http://gundam.wikia.com/wiki/Asemu_Asuno
AU History: Asemu is a member of the prestigious Asuno family. His father, Flit Asuno, is already renowned within Union for his contributions to military science and tactics.
Traditionally, the Asuno family has always had an affinity for Psychic-type Pokémon, and the most exemplary members of the family have themselves possessed psychic powers, including Flit. However, Asemu is the first break of that tendency in the documented history of the Asuno family. He has never shown any affinity toward psychic powers; as a matter of fact, he has always had considerable difficulty working with Psychic-type Pokémon. For Asemu, who had grown up revering his father and wanting to equal his success, his problems with psychics were long a source of frustration and caused him to feel like an outsider within his own family.
However, one man successfully changed all of that. His name was Woolf Enneacle, known as the White Wolf. Having been an old friend of Flit's, Woolf took the younger Asuno under his wing and made sure he learned how to be a skilled ranger. Asemu was not receptive to the skills that Woolf tried to impart within him at first, but as time passed and he was forced to acknowledge his shortcomings in comparison to his father, he opened up and listened to what Woolf had to tell him. Above all else, Woolf ingrained within him one piece of advice: Be yourself. Thanks to this one piece of advice, Asemu was able to develop his own battling style that capitalized on his strengths, such as his natural instinct for tactics. Rather than think about what he should do, he opted instead to let his feelings guide his actions.
Sadly, learning these lessons in full required the loss of the White Wolf. Woolf and Asemu had been ambushed by a Medicham accompanied by a man -- a criminal who had been exiled for killing a girl twenty-five years ago. He struck again, this time at Asemu, but Woolf took the fatal blow. With his dying words, Woolf imparted his wish for Asemu to become the best trainer in Union upon his protegé, and, fueled with righteous anger stemming from his mentor's death, Asemu took Woolf's advice to heart and singlehandedly defeated the Medicham without his Pokémon. The criminal was killed in the process, but his death was ruled an accident, a casualty of the battle.
That all happened a year ago. Now nineteen years old, Asemu has begun to make a name for himself as a ranger. He's also taken the mantle of the White Wolf up himself in all but name, dressing in white whenever he ventures out beyond the city walls to do his job.
Canon Personality: In general, Asemu is a nice guy. He isn't too talkative on his own and indulges in his hobbies, but he's friendly enough once he gets involved in a conversation. Once he gets to know a person, he can be likable and easy to get along with -- if still a bit reserved. Out of the members of the Mobile Suit Club he participated in during high school (Zeheart not included), he was the calm one.
In fact, he might be a little too kind. See, Asemu has something of a hero complex. It's one thing when you stop a group of bullies from beating up your friends. But when the school bully gets separated from the group on a space trip and you take a transport without permission to find him and bring him back, you've got some pretty strong heroic blood. In fact, this originally led him to act the part of the hero in battles as part of the Woolf Team, something he had to be disciplined for when he began disobeying orders. He's also utterly opposed to getting civilians involved, as shown when he voiced his objections to Flit's plan to wrest a mobile suit factory from Vagan control, which would have caused collateral damage to the colony and jeopardized the lives of the citizenry.
Speaking of his father, there are some pretty massive differences between father and son. By the time Asemu enlisted, Flit was a brilliant pilot, tactician, and mobile suit designer, and an X-Rounder (AGE's version of Newtypes). Asemu lacks his father's intelligence, however, and wasn't a great pilot at first. This caused Asemu no small amount of grief, as he tried to be like his father -- and his low X-Rounder aptitude left him depressed. However, over time, he learned that he couldn't be a second Flit Asuno, so he should instead be himself.
Father and son have conflicting views on the war, too. While both of them hate Vagan for the atrocities they've committed -- particularly attacking and destroying inhabited civilian colonies, often with little to no military presence -- in the name of attaining their Eden, Asemu's views aren't quite as extreme as his father's. Flit's stated goal is the total extermination of Vagan; Asem just wants an end to the war. In episode 28, he appeared to believe that his father's way -- staging a coup to depose the current Federation leader, who had Vagan ties, and purging the military of all with Vagan ties -- was the way to do that, but nine years later, that isn't necessarily the case (and 22 years later, he's working to force a stalemate between the two sides). It also doesn't help that Asemu is close friends with a Vagan soldier due to their time together in school and later worked together with him to stop a fortress ship from crashing into Earth.
That isn't to say that Asemu isn't distraught by Zeheart being a Vagan, though. When Asemu learned that his friend was actually a Vagan spy, he was greatly upset. Asemu is a person who holds his friends in the highest of regards, so to him this was both a slap to the face and a kick while he was down. It was further driven home during Zeheart's first sortie in the Zeydra, where he made all too clear the difference in skill (this also marked the beginning of Asemu's obsession with becoming an X-Rounder, as Zeheart claimed that there was an unassailable gap in their abilities due to Zeheart being an X-Rounder and Asemu not being one). Then came the time he met Zeheart outside a mobile suit, where Asemu grew so livid with him that he was willing to shoot his former friend. And when Romary stood between the two to protect Zeheart, Asemu was so angry with her that he gave her the silent treatment.
Despite all this, it's the love for his friends and the desire to protect them that gives him his strength. Once he finds this purpose in his fighting, he transcends even what his mentor, Woolf, was capable of in battle. Not only does he kill Desil -- a powerful X-Rounder and the pilot responsible for Woolf's death -- but he also matches Zeheart blow-for-blow and manages to kill Medel Zant, Zeheart's second-in-command, who had been cutting through Adele mobile suits like butter only minutes before. The safety and happiness of the people he cares about is Asemu's highest priority, which is something that never changes.
AU Deviation: In addition to his inferiority complex, Asemu has felt like the black sheep of the family. He no longer feels that way, but he remembers it well. As a result, he feels extremely sympathetic to other people who feel like they don't belong somewhere. It isn't much of a change from his canon personality, though.
Also, as a result of his upbringing in Union, he's much more reluctant to kill. This causes him to fight more like Kio in canon, aiming to disable his foes rather than kill them.
Canon Abilities: Martial Arts - Asemu uses an unspecified type of martial arts. He prefers to fight by letting his opponent move first, then use his speed and reflexes to avoid or parry their attack and counter.
Super Pilot - In a world where psychics exist, Asemu is an ordinary human -- but one with prodigious talent as a mobile suit pilot. At one point in his time in the military, Woolf tells him to feel rather than think when he's in the cockpit. When Asemu does this, he becomes impossible to read, even by X-Rounders, and his movements become extremely fast.
AGE-2 Gundam AGE-2 Normal - Asemu's standard mobile suit. It stands nearly twenty meters tall, and has been painted all-white in honor of his mentor. It possesses armor strong enough to withstand the weaponry on Vagan mobile suits, and is faster than any mobile suit of its time, with one exception. It can't fly in the atmosphere in humanoid mode, but it has a flight mode, known as the G-Strider, which increases its speed threefold. Its armament includes:
-Hyper DODS Rifle - A rifle that fires plasma beams powerful enough to punch through two Vagan mobile suits. Twice as strong as its predecessor, the DODS Rifle. Forms the nose of the AGE-2 when in Strider mode.
-Beam saber x2 - Swords with blades made of energy. Powerful enough to pierce a Vagan mobile suit's armor with a single stab.
-Beam vulcans - Vulcan guns that fire beam shots. Used to intercept enemy units or missiles. Only usable in Strider mode.
AGE-2DB Gundam AGE-2 Double Bullet - The Gundam AGE-2 fitted with alternate wear parts. The Double Bullet is equipped for fighting large groups of enemies. Its armament includes:
-DODS Cannon x2 - Two large beam rifles mounted on the shoulder binders. Can swivel and fire from the shoulders, or can be detached and wielded in the hands.
-Beam saber x2 - Same as the AGE-2 Normal's.
-Large beam saber x2 - Two large beam sabers mounted in the binders that can be used when the DODS Cannons are removed.
-Calf Missile Launcher x4 - Missile launchers stored in the calves. Typically used for bombardment or distracting enemies.
Enlightened Abilities:
Types: Fire, Flying
Perk: Mastery of Battle
Enhanced item: Fire-enhanced rifle
Basic Abilities:
-Energy release (Asemu can release amounts of energy to give him a temporary boost in speed, or release them into items. He uses the latter to channel energy into a pair of ceramic rods and use them like beam sabers. After his first evolution, he'll be able to fire small energy bursts from his fingertips. After his second, he'll forego the beam saber hilts and generate energy blades from his hands, and be able to fire large blasts of energy from his palms.)
-Flight (Unavailable until after first evolution. He can fly through the sky at high speeds, but only when he assumes a streamlined, rifle first (second evolution) or Superman-like (third evolution) position. When he doesn't, he can only remain in place.)
Starter Pokémon: Fletchling
Notes/Special Considerations: I would like him to have some kind of connection to Reshiram. I feel that would be extremely fitting, given Asemu's association with the color white, and his rivalry with Zeheart in canon mirroring that of the Hero of Truth versus the Hero of Ideals.
SAMPLES
First-Person: http://shiningboxofjustice.dreamwidth.org/17589.html
Third-Person: http://destinystrings.dreamwidth.org/31857.html
http://destinystrings.dreamwidth.org/63507.html?thread=8163347#cmt8163347
Name: Chris
Contact Information: Personal journal (
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Time Zone: Eastern
Characters Played: n/a
CHARACTER INFO
Character Name: Asemu Asuno
Character Canon: Mobile Suit Gundam AGE
History: http://gundam.wikia.com/wiki/Asemu_Asuno
AU History: Asemu is a member of the prestigious Asuno family. His father, Flit Asuno, is already renowned within Union for his contributions to military science and tactics.
Traditionally, the Asuno family has always had an affinity for Psychic-type Pokémon, and the most exemplary members of the family have themselves possessed psychic powers, including Flit. However, Asemu is the first break of that tendency in the documented history of the Asuno family. He has never shown any affinity toward psychic powers; as a matter of fact, he has always had considerable difficulty working with Psychic-type Pokémon. For Asemu, who had grown up revering his father and wanting to equal his success, his problems with psychics were long a source of frustration and caused him to feel like an outsider within his own family.
However, one man successfully changed all of that. His name was Woolf Enneacle, known as the White Wolf. Having been an old friend of Flit's, Woolf took the younger Asuno under his wing and made sure he learned how to be a skilled ranger. Asemu was not receptive to the skills that Woolf tried to impart within him at first, but as time passed and he was forced to acknowledge his shortcomings in comparison to his father, he opened up and listened to what Woolf had to tell him. Above all else, Woolf ingrained within him one piece of advice: Be yourself. Thanks to this one piece of advice, Asemu was able to develop his own battling style that capitalized on his strengths, such as his natural instinct for tactics. Rather than think about what he should do, he opted instead to let his feelings guide his actions.
Sadly, learning these lessons in full required the loss of the White Wolf. Woolf and Asemu had been ambushed by a Medicham accompanied by a man -- a criminal who had been exiled for killing a girl twenty-five years ago. He struck again, this time at Asemu, but Woolf took the fatal blow. With his dying words, Woolf imparted his wish for Asemu to become the best trainer in Union upon his protegé, and, fueled with righteous anger stemming from his mentor's death, Asemu took Woolf's advice to heart and singlehandedly defeated the Medicham without his Pokémon. The criminal was killed in the process, but his death was ruled an accident, a casualty of the battle.
That all happened a year ago. Now nineteen years old, Asemu has begun to make a name for himself as a ranger. He's also taken the mantle of the White Wolf up himself in all but name, dressing in white whenever he ventures out beyond the city walls to do his job.
Canon Personality: In general, Asemu is a nice guy. He isn't too talkative on his own and indulges in his hobbies, but he's friendly enough once he gets involved in a conversation. Once he gets to know a person, he can be likable and easy to get along with -- if still a bit reserved. Out of the members of the Mobile Suit Club he participated in during high school (Zeheart not included), he was the calm one.
In fact, he might be a little too kind. See, Asemu has something of a hero complex. It's one thing when you stop a group of bullies from beating up your friends. But when the school bully gets separated from the group on a space trip and you take a transport without permission to find him and bring him back, you've got some pretty strong heroic blood. In fact, this originally led him to act the part of the hero in battles as part of the Woolf Team, something he had to be disciplined for when he began disobeying orders. He's also utterly opposed to getting civilians involved, as shown when he voiced his objections to Flit's plan to wrest a mobile suit factory from Vagan control, which would have caused collateral damage to the colony and jeopardized the lives of the citizenry.
Speaking of his father, there are some pretty massive differences between father and son. By the time Asemu enlisted, Flit was a brilliant pilot, tactician, and mobile suit designer, and an X-Rounder (AGE's version of Newtypes). Asemu lacks his father's intelligence, however, and wasn't a great pilot at first. This caused Asemu no small amount of grief, as he tried to be like his father -- and his low X-Rounder aptitude left him depressed. However, over time, he learned that he couldn't be a second Flit Asuno, so he should instead be himself.
Father and son have conflicting views on the war, too. While both of them hate Vagan for the atrocities they've committed -- particularly attacking and destroying inhabited civilian colonies, often with little to no military presence -- in the name of attaining their Eden, Asemu's views aren't quite as extreme as his father's. Flit's stated goal is the total extermination of Vagan; Asem just wants an end to the war. In episode 28, he appeared to believe that his father's way -- staging a coup to depose the current Federation leader, who had Vagan ties, and purging the military of all with Vagan ties -- was the way to do that, but nine years later, that isn't necessarily the case (and 22 years later, he's working to force a stalemate between the two sides). It also doesn't help that Asemu is close friends with a Vagan soldier due to their time together in school and later worked together with him to stop a fortress ship from crashing into Earth.
That isn't to say that Asemu isn't distraught by Zeheart being a Vagan, though. When Asemu learned that his friend was actually a Vagan spy, he was greatly upset. Asemu is a person who holds his friends in the highest of regards, so to him this was both a slap to the face and a kick while he was down. It was further driven home during Zeheart's first sortie in the Zeydra, where he made all too clear the difference in skill (this also marked the beginning of Asemu's obsession with becoming an X-Rounder, as Zeheart claimed that there was an unassailable gap in their abilities due to Zeheart being an X-Rounder and Asemu not being one). Then came the time he met Zeheart outside a mobile suit, where Asemu grew so livid with him that he was willing to shoot his former friend. And when Romary stood between the two to protect Zeheart, Asemu was so angry with her that he gave her the silent treatment.
Despite all this, it's the love for his friends and the desire to protect them that gives him his strength. Once he finds this purpose in his fighting, he transcends even what his mentor, Woolf, was capable of in battle. Not only does he kill Desil -- a powerful X-Rounder and the pilot responsible for Woolf's death -- but he also matches Zeheart blow-for-blow and manages to kill Medel Zant, Zeheart's second-in-command, who had been cutting through Adele mobile suits like butter only minutes before. The safety and happiness of the people he cares about is Asemu's highest priority, which is something that never changes.
AU Deviation: In addition to his inferiority complex, Asemu has felt like the black sheep of the family. He no longer feels that way, but he remembers it well. As a result, he feels extremely sympathetic to other people who feel like they don't belong somewhere. It isn't much of a change from his canon personality, though.
Also, as a result of his upbringing in Union, he's much more reluctant to kill. This causes him to fight more like Kio in canon, aiming to disable his foes rather than kill them.
Canon Abilities: Martial Arts - Asemu uses an unspecified type of martial arts. He prefers to fight by letting his opponent move first, then use his speed and reflexes to avoid or parry their attack and counter.
Super Pilot - In a world where psychics exist, Asemu is an ordinary human -- but one with prodigious talent as a mobile suit pilot. At one point in his time in the military, Woolf tells him to feel rather than think when he's in the cockpit. When Asemu does this, he becomes impossible to read, even by X-Rounders, and his movements become extremely fast.
AGE-2 Gundam AGE-2 Normal - Asemu's standard mobile suit. It stands nearly twenty meters tall, and has been painted all-white in honor of his mentor. It possesses armor strong enough to withstand the weaponry on Vagan mobile suits, and is faster than any mobile suit of its time, with one exception. It can't fly in the atmosphere in humanoid mode, but it has a flight mode, known as the G-Strider, which increases its speed threefold. Its armament includes:
-Hyper DODS Rifle - A rifle that fires plasma beams powerful enough to punch through two Vagan mobile suits. Twice as strong as its predecessor, the DODS Rifle. Forms the nose of the AGE-2 when in Strider mode.
-Beam saber x2 - Swords with blades made of energy. Powerful enough to pierce a Vagan mobile suit's armor with a single stab.
-Beam vulcans - Vulcan guns that fire beam shots. Used to intercept enemy units or missiles. Only usable in Strider mode.
AGE-2DB Gundam AGE-2 Double Bullet - The Gundam AGE-2 fitted with alternate wear parts. The Double Bullet is equipped for fighting large groups of enemies. Its armament includes:
-DODS Cannon x2 - Two large beam rifles mounted on the shoulder binders. Can swivel and fire from the shoulders, or can be detached and wielded in the hands.
-Beam saber x2 - Same as the AGE-2 Normal's.
-Large beam saber x2 - Two large beam sabers mounted in the binders that can be used when the DODS Cannons are removed.
-Calf Missile Launcher x4 - Missile launchers stored in the calves. Typically used for bombardment or distracting enemies.
Enlightened Abilities:
Types: Fire, Flying
Perk: Mastery of Battle
Enhanced item: Fire-enhanced rifle
Basic Abilities:
-Energy release (Asemu can release amounts of energy to give him a temporary boost in speed, or release them into items. He uses the latter to channel energy into a pair of ceramic rods and use them like beam sabers. After his first evolution, he'll be able to fire small energy bursts from his fingertips. After his second, he'll forego the beam saber hilts and generate energy blades from his hands, and be able to fire large blasts of energy from his palms.)
-Flight (Unavailable until after first evolution. He can fly through the sky at high speeds, but only when he assumes a streamlined, rifle first (second evolution) or Superman-like (third evolution) position. When he doesn't, he can only remain in place.)
Starter Pokémon: Fletchling
Notes/Special Considerations: I would like him to have some kind of connection to Reshiram. I feel that would be extremely fitting, given Asemu's association with the color white, and his rivalry with Zeheart in canon mirroring that of the Hero of Truth versus the Hero of Ideals.
SAMPLES
First-Person: http://shiningboxofjustice.dreamwidth.org/17589.html
Third-Person: http://destinystrings.dreamwidth.org/31857.html
http://destinystrings.dreamwidth.org/63507.html?thread=8163347#cmt8163347